Posted by: Carlos La Plaga | November 5, 2008

Review: Dead Space – A new franchise is born!

After finishing EA’s Dead Space, I remember having a grin in my face! Not just because I loved this game, but also I LOVE the new direction EA is going! We are talking one of the most powerful developers in the world and at last, they are letting their creative team go wild! And from that new freedom, Dead Space has born. (Click Read More to read the rest of the post)

Dead Space Casting

Dead Space Casting

I will try not to spoil the story of the game so I will not mention any of it on this review. Just let me say that if you mix the movies such as Event Horizon, Aliens and The Thing, the result would be Dead Space.

In this survival horror game, the developers mentioned that when they where designing the game, they decided to go with an engineer (Isaac Clarke) as the main character so the player feels less prepared to confront the horrors inside the USG Ishimura. I do not know if I played it wrong, but I really felt ready to kick ass since the beginning of the game. Even if you start with no weapons, as soon as I get the first one, I started leaving limbs everywhere. The element of shooting the limbs to disable your “zombified” friends is a really nice touch and to my surprise, it does not get old. Because of this, sometime I felt the game was more and adventure game or a shooter than a survival horror. But believe me, this is not bad at all, and makes the game a joy to play.

The ability to upgrade your weapons is a nice touch, but I felt compelled to upgrade my armor and my stats first instead of the weapons since I always felt that a better weapon would be just around the corner, and since you can only carry four of them, it would be a waste to upgrade one that will be left behind soon.

The AI of most of the enemies is really good, and it has a really good variety. Just when you thought you have seen it all, another monstrosity pops out of nowhere. The design of many of them reminded me of the movie The Thing, the design is something that John Carpenter would have created.

In the end, the game production value is really good (love the graphics, but a little more of variety inside the Ishimura would have been nice). The Sound is superb and if you have on of those headphones like the ones made by Turtle Beach, is a freaking experience! And with 10 to 15 hours of playtime, you will feel exhausted at the end with all the tension.

I must say, EA, I forgive you all those license games, all those Madden games, and even your lack of advertisement for BoomBlox (I still won’t forgive all those NASCAR games, maybe Mirror’s Edge can help on that, EA!).

Score:

screen-capture-31


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